DXUT and Stereoscopic view

I am trying to use your framework to create my own 3d model with directx. I have a nvidia 3d glasses (nvidia 3d vision2) and I am having some problems to see an stereoscopic view from the examples...

Id #1296 | Release: None | Updated: Nov 2, 2015 at 9:55 AM by patricia_vc | Created: Nov 2, 2015 at 9:55 AM by patricia_vc

DXUT and a full screen mode problem

Hi! I have a problem with the DXUT framework (the latest). Could someone help me, please? I render the 3D world in the full screen mode. Connecting or disconecting a second monitor causes the app...

Id #1292 | Release: None | Updated: Jan 17, 2015 at 1:01 PM by kubera | Created: Jan 6, 2015 at 8:16 PM by kubera

Alt-Tab and DXUT

I want to report a possible issue. Entering Alt-Tab keys combination changes an application's full screen mode to a windowed mode. After that the aspect ratio has old factors (like in the previous...

Id #1212 | Release: None | Updated: Jan 17, 2015 at 1:03 PM by kubera | Created: Aug 2, 2014 at 7:09 PM by kubera

Integrate with DirectXTK SpriteBatch and SpriteFont

DXUT11 includes a workaround sprite and font system to replace the functionality that was in D3DX10. These are pretty crude implementations. Ideally, when used in combination with DirectXTK, DXUT ...

Id #1018 | Release: None | Updated: Jul 9, 2014 at 12:33 AM by walbourn | Created: Sep 20, 2013 at 9:51 PM by walbourn

Use new perf event API

DXUT uses the PIX for Windows era perf API: D3DPERF_BeginEvent D3DPERF_EndEvent D3DPERF_SetMarker D3DPERF_SetRegion D3DPERF_QueryRepeatFrame D3DPERF_SetOptions D3DPERF_GetStatus These are found...

Id #1012 | Release: None | Updated: Oct 3, 2013 at 5:35 PM by Sephirothusi | Created: Sep 8, 2013 at 9:46 PM by walbourn

Direct3D 11.1 Stereo swap-chain support

DXUT11 does not currently support Stereo swap-chain setup which is supported by DXGI 1.2 / Direct3D 11.1

Id #1009 | Release: None | Updated: Aug 2, 2014 at 7:51 PM by kubera | Created: Sep 8, 2013 at 9:25 PM by walbourn

Implement CDXUTDialog::DrawRect

The original DXUT for Direct3D 9 and Direct3D10 included a routine CDXUTDialog::DrawRect which draw a 'quad' This was never implemented for DXUT11 in the DirectX SDK.

Id #1007 | Release: None | Updated: Sep 8, 2013 at 9:59 PM by walbourn | Created: Sep 8, 2013 at 9:20 PM by walbourn

CDXUTDirectionWidget visual rendering

DXUT for Direct3D 9 and Direct3D 10 provided a CDXUTDirectionWidget which is used for samples with controllable lights. The original version would render an 'arrow' shape to provide visual feedback...

Id #1006 | Release: None | Updated: Sep 8, 2013 at 9:59 PM by walbourn | Created: Sep 8, 2013 at 9:17 PM by walbourn

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