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DXUT and Stereoscopic view


I am trying to use your framework to create my own 3d model with directx.
I have a nvidia 3d glasses (nvidia 3d vision2) and I am having some problems to see an stereoscopic view from the examples.

Normally directx convert directly to stereoscopic view but is not happening with the samples code.
Like on this ones:
or this one:

I would like to know if there is any setting to change to be able to have the stereoscopic view of the model. I am searching for it but I don't find it.