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DXUT and Stereoscopic view

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I am trying to use your framework to create my own 3d model with directx.
I have a nvidia 3d glasses (nvidia 3d vision2) and I am having some problems to see an stereoscopic view from the examples.

Normally directx convert directly to stereoscopic view but is not happening with the samples code.
Like on this ones:
http://code.msdn.microsoft.com/DXUT-Tutorial-Win32-Sample-fe15e440
or this one:
https://code.msdn.microsoft.com/Direct3D-Tessellation-70afba2c

I would like to know if there is any setting to change to be able to have the stereoscopic view of the model. I am searching for it but I don't find it.

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