Will about a DXUT for Direct3D12?

first post: walbourn wrote: Q: DXUT only supports Direct3D 11. Will you have a Direct3D 12 vers...

latest post: walbourn wrote: DXUT for Direct3D 11's primary purpose is to support porting legacy...

answered by: walbourn wrote: DXUT for Direct3D 11's primary purpose is to support porting legacy...

Retiring VS 2012 support

first post: walbourn wrote: I'm planning to retire support for VS 2012 after this year. I will ...

The DXUTSnapDeviceSettingsToEnumDevice() function

first post: kubera wrote: Hi! May I have a suggestion, please? Is it a good idea to declar...

DXUT and Direct2D with multithreading

first post: kubera wrote: Hi! Could someone answer my quetion, please? I currently develop...

Retiring VS 2010 support

first post: walbourn wrote: VS 2010 support is being retired for the July 29, 2015 release. It...

answered by: walbourn wrote: VS 2010 support is being retired for the July 29, 2015 release. It...

Change of license

first post: walbourn wrote: To date, DXUT11 has been released on CodePlex under the MS-PL licen...

latest post: walbourn wrote: The license has been set to MIT as of the [April 2015](https://dxut...

answered by: walbourn wrote: The license has been set to MIT as of the [April 2015](https://dxut...

Possibly minor bugs in DXUT

first post: kubera wrote: Hi! I have posted in the tab "issues" two possible bugs. Could s...

Why there is no implementation for function DXUTSetD3D11Device?

first post: zdd wrote: Function DXUTSetD3D11Device declared in DXUT.h, but there is no imp...

latest post: walbourn wrote: Ok, I was incorrect in my original assumption that it was implement...

answered by: walbourn wrote: Ok, I was incorrect in my original assumption that it was implement...

It seems that swap chain re-sizing callback cannot catch the new size.

first post: StarsX wrote: In my callback function, HRESULT CALLBACK OnD3D11ResizedSwapChain(I...

latest post: walbourn wrote: You can propose a patch on CodePlex to DXUT and I can review it... ...

Retiring VS 2010 SP 1 + Windows 8.0 SDK support

first post: walbourn wrote: DXUT requires the Windows 8.x SDK to build. For VS 2012, this alrea...

latest post: walbourn wrote: Submitted in change 32398, and is included in the January 2014 rele...

answered by: walbourn wrote: Submitted in change 32398, and is included in the January 2014 rele...

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